Structured scope is worldwide and the European timezone is stated as a preference rather than a requirement.
“Worldwide” Geographic scope — No location restrictions stated — worldwide.
“Source-provided allowed countries: (none — worldwide)” Geographic scope — Structured worldwide scope; the timezone note is phrased as a preference.
CRITICAL REFLEXis an indie game publisher for the strange, the bold, and the genre-defiant.
Our games punch through the noise: unsettling horror, surreal experiments, unhinged vibes that linger. Mouthwashing, Buckshot Roulette, Arctic Eggs, Threshold, Lunacid and whatever makes you whisper “what the fuck” in awe.
We work hands-on with developers to bring bizarre visions to life, amplifying their voices. Our philosophy?Genre is a prison and we are the warden.
We’re looking for a Publishing Producer to be the operational backbone for assigned titles, keeping milestones sharp, dependencies visible, and teams aligned. You’ll work closely with indie developers and internal teams to make sure great games reach players in great shape, while protecting the creative weirdness that made them worth publishing in the first place.
Guide developers through the milestone delivery process. Run pre-delivery checks to catch issues early, review deliverables against agreed specifications, and plan review timelines that account for internal team bandwidth.
Track production schedules across assigned titles and actively protect delivery timelines. When change requests or scope shifts arise, work with the team to evaluate the impact on time, budget, and risk, and ensure schedules are updated accordingly.
Apply proactive problem solving, anticipating bottlenecks before they become critical blockers. When escalating risks, come to the table not just with the problem, but with proposed solutions and a clear explanation of the impact.
Coordinate with Marketing, Social, BD, QA, localization, porting, and other internal teams to make sure they have the builds, assets, information, and timelines they need. If tasks are delayed, communicate early, explain the "why," and outline the next steps.
Deep understanding that no two indie studios are the same. You excel at reading the nuance of a situation and tailoring your approach to support developers according to their specific needs, communication styles, and studio cultures.
Opens the original posting, where you apply.
Tell us and we'll mark Critical Reflex as a company that has actually hired in the Caribbean. It's the most useful thing on this board and it only exists because people report it.
I got hired here →