The posting explicitly states 'Worldwide' scope and 'work within a global team of international professionals.' It requires 'professional proficiency in English' with no other language mandated. The source-provided UTC offsets include UTC-5 and UTC-4, confirming the role accommodates Caribbean timezones. No work authorisation, physical presence, relocation, or residency requirement is stated. This is a full-time employee role with no visa sponsorship language that would block employment.
“Worldwide” Geographic scope — No location restrictions stated — worldwide.
“Worldwide” Geographic scope — Explicit worldwide scope stated in location restrictions.
“work within a global team of international professionals” Geographic scope — Reinforces global, location-agnostic hiring model.
“professional proficiency in English and the ability to work autonomously” Language — English proficiency required; no other language mandated. Proficiency (not fluency) is sufficient.
“Source-provided allowed UTC offsets: -11, -10, -9.5, -9, -8, -7, -6, -5, -4, -3.5, -3, -2, -1, 0, 1, 2, 3, 3.5, 4, 4.5, 5, 5.5, 5.75, 6, 6.5, 7, 8, 8.75, 9, 9.5, 10, 10.5, 11, 12, 12.75, 13, 14” Timezone — UTC-5 and UTC-4 are both explicitly included, covering Jamaica and Trinidad & Tobago.
“ The Collective Ace Group ” is a one-stop Service Hub in the Gaming industry, providing best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated and experienced Creative Producer - Game Development to support us. You will join one of our subsidiaries and work within a global team of international professionals, turning client and business opportunities into clear, feasible, and engaging game concepts.
You will shape early concepts, coordinate ballpark scope, budget, and timeline estimates, and communicate proposals to business stakeholders. Once approved, you will guide the high-level GDD, align Game Design and Art with business needs, support release planning, and safeguard creative quality alongside the Project Manager and development team. You do not need to be an artist, but strong visual judgment and a practical understanding of art production are essential.
Assess incoming opportunities and lead early ideation with Game Design, Art, Tech, and Production, translating client needs, audiences, themes, and commercial goals into a viable product direction, core experience, and scope.
Work with the Project Manager and discipline leads to define ballpark budgets, timelines, resource needs, feasibility, and dependencies, then present the proposal, trade-offs, and recommendations to client-facing and business stakeholders.
Once approved, guide the high-level GDD and creative vision across the core loop, features, content, player experience, and visual direction, turning business needs into clear briefs and production priorities.
A strong hands-on game design background and the ability to shape core loops, systems, features, progression, content, and the overall player experience, supported by experience creating or reviewing high-level GDDs and creative briefs.
Strong facilitation, decision-making, organization, documentation, and communication skills, with professional proficiency in English and the ability to work autonomously across functions alongside an established Project Manager.
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